
So its not something that I notice right off the bat, but at times I do go "yeah, that's a tad bit out of place, but I can ignore it".Ĥ) The music is really quiet.
GOKU ULTRA INSTINCT MUGEN ARCHIVE DOWNLOAD
its still unnecessary, especially if the download link was to stop working and the only version of this were to be on shitty MA, where most people wouldn't be able to access it.ģ) Some of the sprites are misaligned, but then again, I've seen far worse. Of course, that's an easy fix, but ya know.

In fact, a good percentage of it really just comes from the damn audio file, mainly because it plays music during some of the animations.

Don't get me wrong, as the more packed a character gets with all these files and animations and sounds and such, that is to be expected, but the sad thing is, although this character has a lot to it, much of the data that takes up the space, isn't needed to be such a vast size.
GOKU ULTRA INSTINCT MUGEN ARCHIVE PATCH
For example, I ran this character up against Dragon Claw with Vensen's AI patch and after I got him to Ultra Instinct, despite being able to just teleport non-stop and be unable to be hit by almost everything, Dragon Claw was still able to sweep kill Goku.Ģ) The file size is really obnoxious. Depending on the AI you go up against, the Ultra Instinct form is still a pushover. That said, despite Ultra Instinct form being apparently the most powerful form possible, even this form, despite its ability to dodge and be unhittable by almost everything, well. The fact that you have to lose a battle just to use it makes it pretty freaking lame to use, and almost all the time, you want to go up against an enemy with a brutal AI, that way you actually can lose (unintentionally). if that was the case, then why does SaltyBet exist? Why did MUGEN come with a watch feature? Don't get me wrong, I love to be in the heat of the battle, but its always nice to see characters like this where you just want to watch them go HAM on someone else's character, especially when the stakes are high and you can run this character up against characters like God Rugal or something/someone else with a tough AI.ġ) This character's Ultra Instinct mode is freaking dumb to acquire. Cause sure, a lot of people seem to complain and say that "the purpose of MUGEN is to play it, not to watch it", well. Like sure, it is much easier to just cut out some video frames and make an "animation" out of that, but while it doesn't show any kind of classy skill that a lot of actual sprite animators on here do, it does show that people are creative.Ģ) Although most of the animations are REALLY long, they're very enjoyable to watch over and over again.ģ) I really hope to see more characters like this. Some devices may not be compatible with this app.So real talk, here are my thoughts on this character:ġ) Despite what a lot of other people that play MUGEN think, extended cutscenes used for animations, are honestly not bad. or ©BIRD STUDIO/SHUEISHA, TOEI ANIMATION.ĭragon Ball, Dragon Ball Z, Dragon Ball GT, Dragon Ball Super and all logos, character names and distinctive likenesses thereof are trademarks of SHUEISHA, INC.Īll other trademarks and copyrights are the property of their respective owners. "DRAGON BALL Z: ULTIMATE FIGHTER 2" is completely unofficial and in no way endorsed by © BANDAI NAMCO Entertainment Inc. "SasukeUCHIHA592 Mugens" and "Fan Games Studio" is in no way affiliated with © BANDAI NAMCO Entertainment Inc., © BIRD STUDIO/SHUEISHA, TOEI ANIMATION, Funimation® Productions Ltd or Akira Toriyama. Special thanks to: VirtuallTek Game Studios, LegendTTA LegendTTA, Team OS DBZ, hermo, Chrono_Strike, BenHazard, NeoCide, Jedi, Tapion, Szowel, Sawady, FRS GAMES, The Necromancer, Stig87, Marcus, Sniper85, SaWWeN, Pextin, Merufimu, D-GENERACIONZ (DGZ), BroliDos, Alien San, ace-sama, Son Bra Is Good, YoyoColao, Migue84, oz, Wenchu, Havoc, CLIFF-A, Lrojas, Haseo, Gangsti, EGC, althsugus, Goten88, DBZPD, Guerreros Z Team, MugenMundo, Bardock, Gladiacloud, Redneck, joe flizz, JonKK, Cyanide, Jabi, Konchu, Julian_Sk, Teh Goku Squad, Tomo, EmuBoarding, Diogo Studios Mugen, Mot Thanchanok, Nahue77, Facudf Taringa, Emiliano_01, Kurihan, Cypher, Team Spirit Z, Cybaster, Ryon, zero liger, Dizzy, Jailuis, Zerberus Dante, Nightmare, YLS, The_Heartbreaker, Hernàn, Dark King, Intozicados, SonHernànHF, Team Bbz Sb, Ippo, Neo, Maj, Midnight Fighter Team, Dic, Team Revolution Z, PapsLSSJTE Ĭomposers: Shunsuke Kikuchi, Norihito Sumitomo, Toshiyuki Kishi, Hiromi Mizutani, Steve Aoki Graphic Design Editor: SasukeUCHIHA592 Mugens and Fan Games Studio MugenĬharacter Authors (Character Programmers):

Screenpack and Add-ons Programmer/Editor: SasukeUCHIHA592 Mugens and Fan Games Studio Original Characters: Akira Toriyama (Shueisha "Shonen Jump")Įlements and Artworks: © BANDAI NAMCO Entertainment Inc.Ĭharacter Artwork: Dragon Ball Z: Dokkan Battle
